Private preview · The physical identity layer for gaming IP

The game creates the item.
LootID gives it a physical identity.

Official game items become numbered physical objects. Chip verified, permanently registered, and transferable under publisher control.

For publishers ↓
Sealed LootID card in a crystal-clear acrylic case
LOOT-00071/500 · LootID Verified
  • No gameplay changes required
  • Publisher keeps full IP control
  • New revenue from existing assets
  • Permanent provenance and chain of custody
  • Controlled secondary market with royalties
$100B+
spent on virtual in-game items every year
Source · Newzoo / Statista, 2024
$6B
peak market value of a single game's item economy
Source · Counter-Strike 2 skins, October 2025
−$2B in 24h
value wiped from that same economy by one Valve update
Source · Trade-up rule change, Oct 22, 2025
0
of these items exist outside a screen
Source · By definition — the entire opportunity

“This is not merch. This is my legend.”

Merchandise is generic. A legend is personal — your item, your numbers, your history, made physical, numbered and registered. That difference is the entire company.

Our strategy

Legendary items become real. The rest become cards.

LootID is the infrastructure that decides how a digital asset materializes: as a card, a premium object, or a singular masterpiece.

Hand-forged Japanese master katana with gold dragon detail on a black lacquered stand
S · One of one

Masterpieces

Hand-forged Japanese master sword, helm, sculpture, life-size replica. Machined and finished to aerospace tolerances. Sold at auction. One exists.

Edition 1/1
Ornate silver ring set with a faceted amethyst and an embedded NFC chip
A · Limited

Objects

Small-series physical editions — metal, porcelain, display-grade pieces crafted to the story of the asset.

Editions of 10–500
LootID card sealed in a crystal-clear acrylic case with gold hardware on a lit pedestal
B · Rare / Epic / Event

LootID Cards

Numbered collectible cards. Born inside a crystal-clear acrylic case, sealed in a cleanroom and verified from minute one — no sending, no waiting, no grading lottery.

Museum-grade · cleanroom sealed

Cards scale the market. Masterpieces create the myth.

The registry

Every object. Every transfer. One registry.

Sample registry entry · demo data
Verified
Serial
LOOT-0001-EMB
Tier
S · One of one
Item
Emberfall Blade
Publisher
Ashen Crown Studios
Custody chain
  1. 2026
    Minted
  2. 2026
    Verified
  3. 2 owners
    Transferred
The collector app

The vault, in your pocket.

Onboarding, vault, NFC verification, verified handover, drops — tap through the live prototype below. Every screen is real UI.

Interactive prototype

Eight screens. One vault in your pocket.

Tap through the flow — from onboarding to NFC verification, transfer, drops and your collector profile. Every screen is a live render, not a mockup image.

9:41•••• 5G ▮
LootID
Own your legend
Your digital legends.
Made physical. Verified forever.
· Encrypted· Verified· Audited
In-game integration

The order button lives where the item does.

LootID plugs into the game itself. Players see a verified physical option next to the item they already own — approved, priced and rule-set by the publisher.

In-game inventory showing a legendary sword with an Order physical LootID button
01

The button lives inside the game

Order a verified physical object from the in-game inventory. Zero context switching, zero external checkout.

02

Publisher-controlled eligibility

You decide which items qualify, per player, per region, per season. Kill-switch included on every asset.

03

Native SDK, REST, or webhook

Unity and Unreal SDKs, a REST API, or an outbound webhook. Integrate once, materialize any asset.

Why publishers care

A premium revenue layer. Without a new department.

Publishers provide IP, artwork, approval and rules. LootID runs everything operational: identity, manufacturing, quality control, registry, fulfillment and transfers.

LootID transforms items from any game into verified physical collectibles, connected through a single premium trading and provenance layer
Universal materialization layer
Every game, every item, every rarity — one infrastructure that turns digital loot into verified physical objects and opens a controlled secondary market.
01

New revenue

Limited editions and one-of-one programs built from assets you already own.

02

Full IP control

Nothing is produced without your approval. Edition size, price, region and transfer rules stay in your hands. Kill-switch included.

03

Zero operational burden

No factory, no warehouse, no shipping, no registry team, no QC process. You approve. We execute. You get paid.

One drop, illustrated
Illustrative model
Edition × price
500 × €249
Primary GMV
€124,500
Publisher royalty · 15%
€18,675
Publisher opex: €0

Plus a share of the fee on every verified transfer — for as long as the object exists.

Publisher upside. LootID execution.

Royalty per sale + 5% verified-transfer fee, shared with the publisher
The long tail

Revenue that compounds.

Primary sales fund the program. Verified transfers fund the company.

Category proof
$2.1B
Physical game cards traded annually in the secondary market — Pokémon TCG alone.
Source · industry resale-volume estimate, 2026
$10–15B
Estimated annual secondary trading across gaming items globally.
Source · estimate

A 5% verified-transfer fee on the Pokémon flow alone would be a $105M annual fee pool — in one franchise. Nobody collects it today, because no registry exists.

LootID model
Illustrative
  • 5% fee on every verified transfer.

    Every LootID object carries it — for as long as the object exists.

  • Every edition, a permanent revenue line.

    Zero-COGS on secondary. Compounds with every drop ever released.

  • Publishers share in it.

    Traditional merchandise never pays twice.

Why now

Four things line up for the first time.

The buying power is here

Millennials and Gen Z spend on identity and experience. Legendary items are both — a personal artefact, not merchandise.

Digital ownership just failed publicly

One Valve update (Oct 22, 2025) erased ~$2B of Counter-Strike 2 item value in 24 hours. Borrowed ownership is not ownership.

Manufacturing is finally ready

Certified serialized logistics, NFC at scale, aerospace-grade CNC — the infrastructure needed to run a registry-grade physical layer exists today.

Publishers are looking for durable revenue

Cosmetic fatigue and platform fees are compressing margins. A licensed physical layer with recurring transfer fees is the missing revenue line.

Why the layer defends itself

Everyone can make objects. Only one company runs the registry.

The physical product is the wedge. The identity layer is the moat. Every verified object and every verified transfer compounds the value of the registry — and the switching cost for anyone trying to reproduce it.

Licensed replica makers (PureArts, Weta, Displate)
Beautiful objects, no identity layer
  • Official license
  • Per-player personalization
  • Chip-verified identity
  • Central registry & provenance
  • Controlled transfer with royalties
Merch / print-on-demand
  • Official license
  • Per-player personalization
  • Chip-verified identity
  • Central registry & provenance
  • Controlled transfer with royalties
NFTs (2021 era)
Token without an object
  • Official license
  • Per-player personalization
  • Chip-verified identity
  • Central registry & provenance
  • Controlled transfer with royalties
LootID
  • Official license
  • Per-player personalization
  • Chip-verified identity
  • Central registry & provenance
  • Controlled transfer with royalties

Every verified object and every verified transfer makes the registry more valuable. Publishers integrate once through the LootID API and the switching cost compounds with every drop and every trade. New entrants have to rebuild all five columns before the first collector shows up.

Objects are the wedge. The registry is the moat.

Objections, answered

The five things every serious investor and publisher asks.

Wedge strategy — independent studios and esports IP first, publisher APIs second, registry standard third. Publishers keep full approval rights and a kill-switch on every asset.

An NFC chip cryptographically bound to a publisher-signed record, tamper-evident casing, and a registry lookup in seconds via the app. An object without a matching registry entry is worthless by design.

Registry continuity by design: third-party escrow of registry data and a documented handover path, so provenance survives the company. Objects remain identifiable via their chip and serial independently of any single operator.

No. The physical object is the product; the chip only proves it. No token, no speculation loop, no dependency on any chain to hold value.

Opt-in linking of game accounts, strict data minimization, and EU infrastructure. Publishers see aggregated flows; personal data stays with the collector.