
Masterpieces
Hand-forged Japanese master sword, helm, sculpture, life-size replica. Machined and finished to aerospace tolerances. Sold at auction. One exists.
Official game items become numbered physical objects. Chip verified, permanently registered, and transferable under publisher control.

“This is not merch. This is my legend.”
Merchandise is generic. A legend is personal — your item, your numbers, your history, made physical, numbered and registered. That difference is the entire company.
LootID is the infrastructure that decides how a digital asset materializes: as a card, a premium object, or a singular masterpiece.

Hand-forged Japanese master sword, helm, sculpture, life-size replica. Machined and finished to aerospace tolerances. Sold at auction. One exists.

Small-series physical editions — metal, porcelain, display-grade pieces crafted to the story of the asset.

Numbered collectible cards. Born inside a crystal-clear acrylic case, sealed in a cleanroom and verified from minute one — no sending, no waiting, no grading lottery.
Cards scale the market. Masterpieces create the myth.
Onboarding, vault, NFC verification, verified handover, drops — tap through the live prototype below. Every screen is real UI.
Tap through the flow — from onboarding to NFC verification, transfer, drops and your collector profile. Every screen is a live render, not a mockup image.
LootID plugs into the game itself. Players see a verified physical option next to the item they already own — approved, priced and rule-set by the publisher.

Order a verified physical object from the in-game inventory. Zero context switching, zero external checkout.
You decide which items qualify, per player, per region, per season. Kill-switch included on every asset.
Unity and Unreal SDKs, a REST API, or an outbound webhook. Integrate once, materialize any asset.
Publishers provide IP, artwork, approval and rules. LootID runs everything operational: identity, manufacturing, quality control, registry, fulfillment and transfers.

Limited editions and one-of-one programs built from assets you already own.
Nothing is produced without your approval. Edition size, price, region and transfer rules stay in your hands. Kill-switch included.
No factory, no warehouse, no shipping, no registry team, no QC process. You approve. We execute. You get paid.
Plus a share of the fee on every verified transfer — for as long as the object exists.
Publisher upside. LootID execution.
Primary sales fund the program. Verified transfers fund the company.
A 5% verified-transfer fee on the Pokémon flow alone would be a $105M annual fee pool — in one franchise. Nobody collects it today, because no registry exists.
Every LootID object carries it — for as long as the object exists.
Zero-COGS on secondary. Compounds with every drop ever released.
Traditional merchandise never pays twice.
Millennials and Gen Z spend on identity and experience. Legendary items are both — a personal artefact, not merchandise.
One Valve update (Oct 22, 2025) erased ~$2B of Counter-Strike 2 item value in 24 hours. Borrowed ownership is not ownership.
Certified serialized logistics, NFC at scale, aerospace-grade CNC — the infrastructure needed to run a registry-grade physical layer exists today.
Cosmetic fatigue and platform fees are compressing margins. A licensed physical layer with recurring transfer fees is the missing revenue line.
The physical product is the wedge. The identity layer is the moat. Every verified object and every verified transfer compounds the value of the registry — and the switching cost for anyone trying to reproduce it.
Every verified object and every verified transfer makes the registry more valuable. Publishers integrate once through the LootID API and the switching cost compounds with every drop and every trade. New entrants have to rebuild all five columns before the first collector shows up.
Objects are the wedge.
The registry is the moat.
Wedge strategy — independent studios and esports IP first, publisher APIs second, registry standard third. Publishers keep full approval rights and a kill-switch on every asset.
An NFC chip cryptographically bound to a publisher-signed record, tamper-evident casing, and a registry lookup in seconds via the app. An object without a matching registry entry is worthless by design.
Registry continuity by design: third-party escrow of registry data and a documented handover path, so provenance survives the company. Objects remain identifiable via their chip and serial independently of any single operator.
No. The physical object is the product; the chip only proves it. No token, no speculation loop, no dependency on any chain to hold value.
Opt-in linking of game accounts, strict data minimization, and EU infrastructure. Publishers see aggregated flows; personal data stays with the collector.